TOKYO 2020 at The Olympic MuseumVisit GuideIntroductionTOKYO 2020 AT THEOLYMPIC MUSEUMThis visit guide is part of a set of documents for teachers to help them preparefor a visit to The Olympic Museum with their class. It presents the new temporaryexhibition. It presents the various exhibition spaces devoted to the Olympic SummerGames Tokyo 2020 in 2021 and provides a summary of their content.To complete the visit of the exhibition, two multimedia workshops allow to approachthe Olympic Games and Tokyo 2020 in a dynamic and participative way.In order to continue studying the theme of the exhibition, the “Experiencing &Discovering the Olympic Games: Special Tokyo 2020” kit (available online) providesan overview of this new edition of the Olympic Summer Games, as well as a set ofactivities to carry out in class.More information: www.olympic.org/pedagogieSPORT X MANGAFrom 18 March to 21 November 2021Exhibition visitPractical informationThe teacher takes the class on a self-guided tour.- Since 1 January 2021, our entire educational offer is freeof charge for groups under 16 years of age (entrance,visit and workshop if desired and available).“Lausanne-Tokyo AR. When technology brings culturestogether” workshopAn activity leader welcomes the class to the studio andoffers pupils a creative augmented reality experience ontablets focusing on Japanese culture in the framework ofthe Olympic Games Tokyo 2020.More ausannetokyo-ar- Workshops and guided tours are available on Tuesday,Thursday, and Friday.- The Olympic Museum is closed on schools/book-your-visitAll groups are requested to announce their visit using thepre-reservation form on our website.Workshop “KAKI MOJI!”Students explore the fascinating world of sports mangathrough the graphic codes of Japanese onomatopoeia.They transform themselves into the heroes of a sportsscene and create original photographs.Informations :[email protected]; 41 21 621 67 20More aki-mojiPublisher IOC, The Olympic Museum, Lausanne1st edition, 2021Graphic designDidWeDo sàrlThis document is available in English, Frenchand German.AuthorsCulture and Education Programmes UnitImages copyrights IOC or specified beneath the imagesIt can be downloaded at:www.olympic.org/pedagogie2
TOKYO 2020 at The Olympic MuseumVisit GuideIntroductionTHE VISIT,STEP BY STEPOn the occasion of the Games of the XXXII Olympiad, which will be heldin Tokyo this year, Japanese culture is coming to The Olympic Museum.From 18 March to 21 November 2021, a special Tokyo 2020 exhibition invitesvisitors to learn about the country hosting this global event.Located in various different areas of The Museum, thisexhibition presents several facets of Japanese cultureand Tokyo 2020. In the park: a Japanese garden setting. The parkis decorated with gateways featuring drapes in theTokyo 2020 colours. Two photographic exhibitionswill shine a light on the Tokyo 1964 Games and thebest-known Japanese athletes.In the Hall (level 0): welcome by the Olympic andParalympic mascots, Miraitowa et Someity respectively. Presentation of the Olympic torch.In the Art Lounge (level -1): Tokyo 2020 presentation,background on the host city and some of the mosticonic venues. A presentation of the new sports onthe programme forms the second part of this exhibition. Don’t miss the scale model of the new NationalStadium.In the permanent exhibition (level 1 and 0): two“capsules” have been added to the permanentexhibition to showcase the Tokyo 1964 pictogramsand how items are collected at the Games.In the Focus area (level 1): SPORT X MANGA,a temporary exhibition that explores sports manga,its codes, as well as its historical importance. Incollaboration with the Angoulême InternationalComics Festival.3
TOKYO 2020 at The Olympic MuseumVisit GuideNEW ATTHE MUSEUMAUGMENTED REALITY VISITAPPLICATION TO BE DOWNLOADEDImmersive experiences to be discovered in thepark and Museum to make the Games and Japanese culture almost palpable. Added to this is acreative experience to enjoy at The Museum or athome to produce a digital meeting of cultures bycreating an augmented collage. For those withoutaccess to the app, a library located in the Hall hasa selection of these digital elements in the form ofphysical objects.AR app : instructions1. Download the THE OLYMPIC MUSEUM IN ARapp from the Apple App Store or Google PlayStore.2. Choose “Explore”a. H unt down the nine stickers on the ground inthe Olympic park and inside The Museum andhold your smartphone over the image to makean AR animation appear.b. Invite the people with you to feature in sceneand take a photo or video.c. Share it on your social networks with thehashtag #olympicmuseum to try to win oneof three monthly prizes for the most originalimage!3. Choose “Create”a. A ugment your environment by usingelements from Japanese culture and theTokyo 2020 Games stored in a library oficonic images of Japan.b. Take a photo and share it on your socialnetworks with the hashtag #olympicmuseumto try to win one of three monthly prizes forthe most original image!Introduction4
TOKYO 2020 at The Olympic MuseumVisit GuideThe exhibition step by stepPARK1. JAPANESE ATHLETES AND ZEN GARDENThe visit kicks off in the Olympic park. Thesteps are decorated with a series of gateways(inspired by the toriis typically placed in frontof Shinto temples) in indigo blue with drapes featuring traditional chequered designs (ichimatsumoyo) – two elements which make up the Tokyo2020 logo. The gateways lead the visitor to theentrance of The Museum, decorated with a giantlantern.During the walk up to the entrance, visitors canfind in the Pavilion a first photo exhibition on theTokyo 1964 Games.There is also a series of panels, dotted around thepark, featuring 20 Japanese athletes, includingOlympians, who have made their mark on thesporting history of their country.This introduction to Japanese sport helps thevisitor to understand Japanese sporting excellence and the importance of the Games for thehost country.NEW AT THE MUSEUMAn augmented reality app to download, tobring the park alive with cherry blossoms onthe forecourt or Koi carp swimming in thePavilion fountain.5
TOKYO 2020 at The Olympic MuseumVisit GuideThe exhibition step by stepMAIN HALL (GROUND FLOOR)2. THE MASCOTS AND THE TORCHIn the Museum hall, visitors come across somekey elements of the Games: the Olympic torchand mascots. The two large plush mascots, Miraitowa (Olympic Games) and Someity (ParalympicGames), welcome visitors when they enter TheMuseum and provide an ideal opportunity for aunique and colourful selfie!Lastly, near the educational space (the Gym), alibrary displays a selection of objects (that areavailable in the augmented reality app) and allowsthe visitor to get to know these very Japaneseitems.6
TOKYO 2020 at The Olympic MuseumVisit GuideThe exhibition step by step7SPOTLIGHT ON THE KEY FEATURES OF THE GAMESTHE EMBLEMTHE MASCOTSThe Tokyo 2020 emblem was created by Japanesedesigner TOKOLO Asao. He took two elements fromtraditional Japanese culture: the chequerboard orichimatsu moyo and indigo blue, aizome in Japanese.The design features three different rectangular shapes,reflecting the cultural diversity of the nations participating. The indigo and white are arranged alternately,and play on the notion of empty and full, forming acircle. The design conveys the message of “Unity inDiversity”.The distinguishing feature of these mascots, designedby Japanese illustrator TANIGUCHI Ryo, is that theywere chosen by Japanese schoolchildren – a first inthe Games’ history. In all, over 205,775 classes tookpart in this crucial selection. These mascots, inspired by manga, are the perfect expression of thekawaii (cute) culture, in which tradition and modernitycome together. The name Miraitowa is formed of theJapanese words mirai (future) and towa (eternity)to symbolise faith in a bright future. As for Someity,this is an anglicisation of the Japanese term for thefamous white cherry blossom, “somei-yoshino”, whichis a homonym for the expression “so mighty”.THE TORCHTHE MEDALSDesigned by artist YOSHIOKA Tokujin, the torchgradually opens out into five sections to create elegantmetal flower petals, culminating in a sakura cherryblossom, from which the flames emerge.The Tokyo 2020 Olympic medals were designedby KAWANISHI Junichi. The design represents theathletes striving daily for victory, as well as theirenergy and that of the people who support them.They are made from materials recycled from oldphones, games consoles and computers collectedacross the country.Approximately 30 per cent of the torch is made fromrecycled aluminium originally used in temporaryhousing units after the 2011 earthquake and tsunamidisaster that devastated Japan’s eastern Tohoku region.YOSHIOKA wanted this as a way of showing the worldhow the area affected by the disaster is getting backto normal and damaged lives are being rebuilt.
TOKYO 2020 at The Olympic MuseumVisit GuideThe exhibition step by step8THE ART LOUNGE (LEVEL -1)3. TOKYO 2020 AND THE NEW SPORTSThe exhibition in the Art Lounge is divided intotwo parts. The first provides an overview ofTokyo, a megapolis and host city of the OlympicGames. It looks in particular at the competitionvenues built especially for Tokyo 2020 and thoseused for Tokyo 1964. Not forgetting the Tokyo2020 vision: striving for your personal best(Achieving your Personal Best); accepting oneanother (Unity in Diversity); and passing on alegacy for the future (Connecting to Tomorrow).The second part of the exhibition focuses on thenew sports that will make their Olympic debutat the Games in Tokyo: surfing, skateboardingand sport climbing, as well as sports dear to theJapanese: baseball/softball and karate.THE OLYMPIC GAMES TOKYO 2020IN A NUTSHELLDays: 17Disciplines: 50IN THE EXHIBITIONNational OlympicCommittees: 206Events: 339Using the augmented reality app, visitors canenter the new National Stadium and admirethis architectural wonder from the inside.Competitionvenues: 42Sports: 33New events: 31New sports: 5Athletes: 11,090expected
TOKYO 2020 at The Olympic MuseumVisit GuideThe exhibition step by step9FOCUS (LEVEL 1)4. SPORT X MANGATHE EXHIBITION IN FEW WORDSAfter passing the “Manga for Dummies” panel, thevisitor learns about nine iconic heroes who have madetheir mark on the genre between 1945 and 2020.Interactive devices encourage the visitor to learnabout the various emotions and onomatopoeia usedin manga, learn Captain Tsubasa’s special movesandtake a photo with manga effects.The manga also covers the Paralympics. The exhibitionpresents a few important titles.Manga is an ambassador for Japanese cultureworldwide: whether you are an avid reader or abeginner, everyone knows what manga is. Theexhibition helps the visitor to explore Japaneseculture through sports manga.Sports manga dates back to the Second WorldWar, and has been popular ever since. Theexhibition presents the close links between sportand manga, and how these two worlds haveinfluenced each other. Indeed, while athletesserve as a source of inspiration for the stories bymangakas (manga authors), the manga are also asource of inspiration for some athletes.IN THE EXHIBITIONPlaced in the centre of the Focus space, thetwo mascots, Miraitowa and Someity, remindvisitors of the link between the OlympicGames Tokyo 2020 and the world of manga.Lastly, a film shown on a large screen retraces the linksbetween Japanese society and the history of sportsmanga, particularly its influence on the practice ofsport in Japan, from 1945 to the present day.
TOKYO 2020 at The Olympic MuseumVisit GuideThe exhibition step by step10EXHIBITION’S PLAN7 VIDEO AND INTERACTIVE1 INTRODUCTIONTERMINAL SPACE2 THE ART OF MANGA8 PODIUM AND MASCOTS3 SPORTS MANGA9 READING CORNERIN NINE BOOKSAND INTERVIEWSWITH MANGAKAS4 EMOTIONS5 SPECIAL MOVES10 PARALYMPIC GAMES6 KAKI MOJI THE GAME11 KAKI MOJI CAPSULES7116831052419
TOKYO 2020 at The Olympic MuseumVisit GuideThe exhibition step by step11THE EXHIBITION ROUTEINTRODUCTIONEMOTIONSAt the entrance to the exhibition, the visitor can slideinto the decor among the nine heroes present in theexhibition and take an original selfie.Manga characters are always highly expressive, butis it easy to distinguish between one emotion andanother? Using an interactive wall, visitors find a funway to match facial expressions to the correspondingemotions, such as those drawn and catalogued byTEZUKA Osamu, a manga pioneer.THE ART OF MANGABefore diving into the worlds of Captain Tsubasa andSLAM DUNK, visitors learn more about manga art:where does it come from? How do you read it? Howis it produced? And to help visitors understand themeaning of kaki moji, makyū and shojo, there is a largeglossary.SPORTS MANGA IN NINE BOOKSGet to know nine heroes from nine leading titles thathave made their mark on the history of sports manga!The 3D feature inspired by manga panels and usingits graphic code (grey, black and white) presents theevolution in Japanese society from the end of theSecond World War up to the early 2000s, through theenjoyable discovery of each manga: Batto-Kun (INOUEKazuo), Igaguri-Kun (FUKUI Eiichi), Kyojin no Hoshi(KAJIWARA Ikki), Attack No. 1 (URANO Chikako),Ashita no Joe (CHIBA Tetsuya), Touch (ADACHIMitsuru), Captain Tsubasa (TAKAHASHI Yoichi),YAWARA ! (URASAWA Naoki) et SLAM DUNK (INOUETakehiko).SPECIAL MOVESThe Eagle Shot; curve ball – every discipline has itsown moves. “Special moves” are an integral part ofsports manga. Visitors can challenge themselves toreplicate Captain Tsubasa’s drive shot, and try to scorea goal in an interactive game.KAKI MOJI THE GAMEPachi-pachi (applause)! Niko-niko (smiley)! Kaki mojior onomatopoeia are key elements in the art of manga.A game specially designed for this exhibition teacheswhich sound corresponds to which onomatopoeia ina fun way.
TOKYO 2020 at The Olympic MuseumVisit GuideThe exhibition step by step12THE EXHIBITION ROUTEVIDEO AND INTERACTIVETERMINAL SPACEREADING CORNER ANDINTERVIEWS WITH MANGAKASA large screen shows an eight-minute film retracingthe history of sports manga, with, as an overarchingtheme, social and sporting evolution in Japan. Here,visitors can learn why baseball manga, which enjoyeda boom in the post-War years, gradually became lesspopular, and why the protagonist of Ashita no Joebecame an icon during the student protests of the1970s. Three interactive terminals encourage visitors toexplore a century of sports manga titles to learn moreabout the characters, the authors, the ties betweenJapanese society and sport, and societal facts, from1945 to the present day.Behind the podium, three screens show interviewswith mangakas (URASAWA Naoki – who producedthe Tokyo 2020 programme poster for The OlympicMuseum, CHIBA Tetsuya and TAKAHASHI Yoichi),answering questions about their work, their inspirationsand Japanese society’s connection with sport.PODIUM AND MASCOTSPlaced in the centre of the exhibition, Miraitowa andSomeity recall the strong links between the fantasyworld of manga, sport and Japanese society. Forthe record, the hosting of the 2020 Olympic Gamesin Tokyo was predicted in the 1980s by OTOMOKatsuhiro in his manga Akira – 40 years in advance!Alongside this, a reading corner has no fewer than100 manga comics to read, in a comfortable spot withcushions.PARALYMPIC GAMESFor a topic that is not widely covered in the media,there is a dedicated space. This genre providesinformation on these sports and athletes, whom westill hear little about.KAKI MOJI CAPSULESTo conclude the visit and leave with a personalisedsouvenir, the visitor slips into a Japanese “capsulehotel” style photo booth. He then can get inspirationfrom the expressions used in manga - kaki moji - andtakes a picture of himself.
TOKYO 2020 at The Olympic MuseumVisit GuideZOOMThe exhibition step by stepYAWARA !URASAWA NaokiPublished in Big Comic Spirits, from 1986 to 1993INOKUMA Yawara is a teenage girl. Her grandfather,a famous fighter, is hellbent on turning her into ajudoka. He wants her to win a medal at the OlympicGames Barcelona 1992, where women’s judo will berecognised as an official Olympic event. Anticipatingthe debut of the women’s judo competition atBarcelona 1992, YAWARA! tells of the importance ofthis event in the fantasy world of sports manga. Thisexplains why judoka TAMURA Ryoko was nicknamed“Yawara-chan”, when she finished second in hercategory at those Games in 1992.SPORTS MANGASports manga (often linked to supokon, a termthat describes the notion of a hero with a strongdetermination never to give up) appeared after theSecond World War and played a key role in promotingthe practice of sport in Japan – especially in gettingthe western approach accepted. This phenomenonaffected Japanese youngsters in particular (thepost-War generation and those that followed),who developed a truly passionate relationship withmanga. In manga production, the theme of sportrapidly became highly prevalent.As of Tokyo 1964, the athlete, ready to give their allfor victory, became a popular manga hero. Sportbenefited in return! Aware of this virtuous circle,publishers began commissioning more and moreseries. Football became a phenomenal successthanks to Captain Tsubasa (subsequently an animeseries), which tells the story of a young footballprodigy, from his high school days to his career at thetop. Once a sport that was practically unknown inJapan, basketball took off thanks to Slam Dunk, thebiggest selling sports manga in history! The successof these two manga was such that the first Japaneseprofessional football league was created in 1993, andthe first professional basketball league in 1996. Duringthe 2000s, sports manga diversified and becamespecialised, to the point that there are no sportsor disciplines that have not been featured in theirown series.13
After passing the “Manga for Dummies” panel, the visitor learns about nine iconic heroes who have made their mark on the genre between 1945 and 2020. Interactive devices encourage the visitor to learn about the various emotions and onomatopoeia used in manga, learn Captain Tsubasa’s special movesand take a photo with manga effects.